Ok so the last few entries have been filler I admit but fun filler.
I have been pretty busy writing.
Deadlines for essays to be handed in and the terror of Gealcon looms.
After being central compiling hub for the â€˜Spectres: Ancient Hordesâ€™ pulling all the
Different parts together and writing the bulk of the descriptive text for it and then
Gming 3 games of it in a row as Warpcon last January; I got it into my silly little head
That maybe I could infact write stuff that may run at Gealconâ€¦..
Brave or stupid?
Guess I wonâ€™t have the answer to that until the 1st of November.
I have always written what I term as â€˜stuffâ€™,
Hell I still have the copy book which I fill with tales and story ideas when I was 15.
Moving into writing stuff for RPG session was as easy as breathing for me.
Running games on the fly or fleshing out prewritten scenarios a joy.
Being able to take bits from several campaigns and work them into a world story arc
Containing the histories and continuing sagas of the chars in my group was enough
To keep me utterly engaged.
But there is a difference between tailoring a game for your own group of friends /fiends,
And writing one that will run cold at a con. When you choose a table at a con and take a seat you are agreeing to take part in a gaming session. I did learn running the same game
3 times in a row with 3 very different groups as Warpcon how different each game became due to the participation of the players and the direction they took the game.
So with the writing part of what I am doing for Gealcon done I am trying to find the
Balance between telling a story and making it a real game and covering a lot of angles and offering choices for the players. I guess I am used to writing sprawling sagas,
And to my group how could spend 4 hours getting from one town to another one week
And then deciding the following week sod that lets cast Owls wisdom on the
Doodad and have him wind walk the party and the horses in two groups the rest of the way which should have been 4 days travel with encounters which had been painstakingly prepared.
I just hope that I donâ€™t end up with any dice junkies at the table. GM means God Mode and an rpg session is an interaction / reaction interfacing as far as I am concerned.
Honestly anyone starts a trait bidding war and I will go rock paper scissors* on their asses.
I guess we all get protective about our creative endeavours and anyone who tries to ruin a game at a con is not brave.
Not that I have never well not even played out of the box, hell I have been known to trash smash and burn the box leaving
a trail of ashes in my wake ( as some poor gms , usually Salburi can attest to) but it has been in the context of the game
and working with the elements in it and never screwing up other peoples fun.
Yes I would be great to tell the tales in what I have written but I guess it will also be fun to see it morph and change hopefully
into something even more werid and wonderfull on the morning they are run.